For some reason, whenever I import audio into Animate it comes in as if nothing is there. I have listen to the audio files and they do have sound. They are in .wav an no longer than 20 seconds. I am in an HTML set up and have tried importing it by drag and drop onto the stage and importing it into it also. What am I missing?
Audio in Animate
Zooming and panning map in Animate CC movie html5 to Canvas
I need to create zoom and pan controls in an Adobe Animate CC movie html5 to Canvas (using .js) that operate similar to the controls that you see in Google Maps.
I have one layer with a movie symbol containing a vector map. In another layer I have the up, down, left, right, +, - buttons. I want to be able that on clicking the buttons the map pans around and zooms in and out.
Does anyone know which code I can use to do this using Adobe Animate CC?
Any examples or tutorials?
Many thanks in advance!
Hiding video component after video has finished.
Hi, I am currently creating an interactive documentary in an HTML5 canvas where it has to start with a video auto playing and then goes to my menu screen with buttons. I have added my video through the video component and when I test it, the video plays over everything but then when is finished it just does nothing. I have search a lot and cannot find how I hide the video after it has finished so that the user can then navigate the menu.
Could anyone help me with this? Would me massively appreciated.
what would you recommend ? Surface Pro or Book 2 for Animate
Hello forum,
I want to start working on Animate (to create animated illustrations) and I do not know what I should buy: Surface Pro or Book 2 for Animate? Or another product? What works well with Animate?
Also, is i-5 processor, 8 GB memory and 256 SSD ok to work with animate?
Please advice and thanks
FLV convert to MP4
Hi all,
I have several FLV's that play fine in the old player using HTTP progressive download. I've recently created a new player that uses the Flash Media server to stream the files via RTMP.
Everything works great... mostly. I had to tweak my MP4 conversion settings several times before I got an MP4 that would play through the player on all formats and browsers. So that now works great.
But only about half of my old FLV's work. The other half just hangs, like nothing is happening. I've tried converting those FLVs to MP4s, F4V, even AVI and MOV's... but everytime the old FLV's lose their audio track. One video will play the first 3 seconds of the audio, but none of the others have their audio.
So the question is, why would some FLV's work, but not others? And also, why can't I get the FLV's to convert to MP4s with their audio in tact? Any and all suggestions welcome.
Thanks
How do I use my code to call the export file(html5) to control the animate?
First,I would like to introduce myself.I am a front-end web developer from Taiwan.My English is not really good,so if you can't understand what I said,tell me the detail to let me know what words let you understand.
I started Adobe Animate cc just for few days.I think I can use it to learn html5.
My question is "How do I use my code to call the export file(html5) to control the animate?"
It means,when I finished the animation.I want to add this animation to my website(I watched this video Adobe Animate CC: Add to HTML web page (Updated Version) - YouTube to know how to merge my codes).
Now,I would like to use a plugin,such like Scroll Magic to control the animation's frame(you can see this example[ Image Sequence - Examples - ScrollMagic ] to know how the scroll magic control a parameter to his purpose) .I want to control the export file to control the animation's timeline with my other funtion is my codes,such like controling the animation to stop.when I scroll 100 pixel.
I have no idea to do this.because I can't call the inner code's frame.
I tested a idea that is using my code to control the animation.When the animation begin after 1 second,it stoped in the frame 7.This is not use Adobe Animate Inner code.It is use my js to control.
this is the way I had tride:
In Adobe Animate CC.I declared a global function which is
globalFunc= function(stopFrame){};
and then add a scirpt in a timeline's frame,it's code is:
var _this=this; globalFunc=function(stopFrame) { _this.gotoAndStop(stopFrame); }
And then I export the files.change the htmls.add my js code:
var tmpTime = setTimeout(function() { globalFunc(7); }, 1000);
It worked. the animation stopped in the frame 7 after one second.So,I could use this way to control the animation's parameter.But you know.It's not a good way.
and not my purpose.Because It stared after one second. I want it execute immediately.
So If I want to use this way. I must find out where the animation's first initial place to add "globalFunc(7);".
I am not familiar with CreateJS.So I tried a lot of ways,I still could not find out.
But it is not the best way to control the animation's parameter.If you have a better idea,tell me,thanks.
Recommend Me: Building an Experience Center
Hi all! I need a very valuable feedback from you experts to take an important decision for my project. I'm assigned to create an experience center for a product which will drive people to experience a real-life sandbox of a product. The first thing that clicked into my mind was using the Adobe Flash tool to make actions based on triggering buttons and so on. Now, after getting over to Adobe website i realized that Flash has been turned into Adobe Animate which excites me even more after knowing its capabilities and HTML5 exporting. But there are few doubts which i want to clear about Animate, follows:
- Will all animations and actions built on Animate can be exported into HTML5?
- Will I be able to trigger animations or appearing buttons with Time setup? (I don't know how to put, but in Flash which i used to work a decade ago had a timeline where i can pop an element after x seconds of previous trigger)
- Is this a good platform to deliver the experience center? If not, why?
A little brief about the experience center requirement - Interactive sandbox, several pages, input of characters (no necessary). I take it all as a normal Flash game kind of a project but correct me if i'm wrong.
Thanks!
Can't open a file
Sooooo, I've been working on a cool animation, and the other day, I tried to open the file and it said there was an error when Animate tried to open it. It's only with that one file. I tried uninstalling the application and reinstalling it, but to no avail? Could anyone, possibly a staff member, please help me with this? Here's a link to the file on Google Drive: 1)Scooter.fla - Google Drive
I've had the file saved on my computer, btw.
File won't publish when using Google Font
I've added a dynamic textfield, named it 'mytext' and as a font I selected added the Google Font Roboto through the Google Fonts webfonts section. When I publish or preview it however I get this 'javascript error' popup window. Which any regular font the error is gone. Why does it give such an error when I publish a file that uses a Google Font? I already reinstalled Animate but the same effect.
Getting "unable to load a certificate in this file" when trying to publish APK
Problem with html5 animation inside ionic 3
i want to use an animation created with adobe animate , as a splashcreen inside an ionic 3 project ,i set the assets generated from animate inside the ionic project and it works fine in browser , but in device i have a blank screen
Inverse Mask? Hide what my shape covers up
Hi,
I would like my mask to hide only what my shape covers instead of hiding what is outside of my shape the way Animate CC does it by default. Is there a way to accomplish this?
Thanks!
Remove allChilds created with a ticker
Hello again.
I'm doing a kind of chronometer using a graph that is drawing lines from the same axis to form a circle.
These lines are drawn with a ticker, with which the effect is as if it were filling the circle.
This exercise is a kind of evaluation, where the user will have limited time to answer a question.
At the moment it works, the chronometer is painted while the conditional I put my ticker lasts.
When the user responds, I have to delete this element from the screen, not the buttons or graphics that the scenario has. If I use removeAllChildren (), in effect, it erases everything on the screen which does not help.
If I put it removeChild (line) it does, however it only deletes the last drawn line. That's why I ask for your help, I do not know how I can erase from the screen the traced lines (which in this case are 360) to launch another question and start again.
I enclose the code used, the same and can serve someone with a similar exercise.
root = this;
var miTicker = createjs.Ticker.on ("tick", rotateDraw);
var color = "# 0fe";
var increment = 0;
function rotateDraw () {
//Process to draw line: Create, origin, properties, increase to paint in another position, turn, paint in stage, define index
line = new createjs.Shape ();
line.x = line.y = 150;
linea.graphics.beginStroke (color)
.setStrokeStyle (10, "round")
.moveTo (0, 0)
.lineTo (0, -145)
root.addChild (line);
root.setChildIndex (line, 0);
// Increment to turn
increment = increment + .5;
// Turn for the line
linea.rotation = increment;
if (increment == 360) {
createjs.Ticker.off ("tick", miTicker);
}
}
Thanks as always.
AS3 Keyboard script
I have 101 frames that I want to advance or return by using the left and right keyboard arrows. One Caveat, when I am on frame 1; I want the Right arrow to go to frame 101. I used this code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, myKeyDown);
function myKeyDown(event:KeyboardEvent):void
{
if (event.keyCode == Keyboard.RIGHT)
{
gotoAndStop(101);
}
}
Works fine. But when I am on frame 101, I want the playhead to go to frame 2 when pressing the right arrow, and to frame 1 when pressing the left arrow. Then when I am on frame 2, I want the player to go to 3 when pressing the right arrow and back to 101 when pressing the left arrow. From frame 3 - frame 100 simply next frame or previous frame. From frame 100, the right arrow should bring it to 1.
In a nutshell, I have a number on each frame that corresponds to the frame number. Since Frame one is set up as a landing page, I am using 101 as my frame 1. I could put the above code on each frame, but that seems like too much work. I'm an AS2 guy and can no longer access my CS6, so I'm forced to try to replicate super easy code with AS3. Can anyone help me? Can this be written with 'if' statements? I tried but Animate just kept crashing.
How to reach a button into another button
Hey guys,
Can't figure out something about my project. I would be glad if you could help me.
It seems to be a pretty simple question that I can't solve it myself as a beginner in js and Animate.
So I got a symbole button :
In this symbole button, I got 3 layers : "wood", "wood_aura" and "txt" which appear with a mouseover :
The thing is : the wood_aura and txt are covering the symbole button on my main stage... and I don't know how to reach the new button made of wood_aura and txt...
Trying to reach the new button into this simple function :
this.btn1.addEventListener("click", fl_ClickToGoToAndStopAtFrame.bind(this));
function fl_ClickToGoToAndStopAtFrame()
{
this.gotoAndStop(10);
}
Can you enlighten me on that ? Thanks A LOT !
Adobe Animate CC Not Responding/Laggy
I'm running Adobe Animate CC on Windows 10, my laptop is a Toshiba Satellite C75. I just recently installed Adobe Animate to do learn and make some sprite animations. I can help but notice that my Adobe Animate is a bit laggy every time I try to import something(For example a sprite sheet). Every time I try to trace a bitmap my Adobe Animate stops responding at around 77%. All my other Creative Cloud programs run smoothly but Adobe Animate is laggy and stops responding every time i try to trace the bitmap. Is there any way to remove lag from the program? Screenshot is below
Consistant Timing
Hello
My project ( HTML5) is a game wich allow a certain time to play ( eg :30s). I use a progress bar clip to show the elapsed time and control the end of the game. But I can't rely on a consistant frame rate, sometime the progress bar end in 30s some other time : 40 s...is there a way to a have a constistant control over the timing of an animation ?
thanks
Pen not moving in Flash Pro
I'm new and something isn't right,
When I open up Flash Pro and try to move my cursor around with my graphics tablet (Huion H640P) the cursor doesn't move. I'm using Windows 10 BTW.
how do i keep flash cs6 from scrolling while trying to draw on touchscreen computer
its really annoying plus its haulting my creative process
Animate Keeps Crashing
My daughter received Animate CC for Christmas and she is very frustrated because she creates a piece of work and then the program will shut down unexpectedly. It happens every time she uses it. Any ideas?