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Probleme beim Export von Flash-Animation

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Hallo!

 

Ich weiß nicht mehr weiter, deshalb hoffe ich hier auf Hilfe. Seit Stunden versuche ich herauszufinden, wieso meine 2 Sek. Animation (30 BpS) nicht korrekt exportiert wird.

Nach dem Export in .mov ist die Animation 2,25 Sek. lang und fehlerhaft in der Animationsabfolge! Wie kann das sein…?!?

 

In der Flash-Vorschau passt alles!!

 

Die Bühne ist mit 2880 px maximal. Kommt Flash damit nicht gut zurecht!?!

 

Hilfe!

 

Bitte!

 

Danke!

 

(p.s. Ich arbeite noch mit Flash CS5)


HTML5 making a button state stick

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I'm trying to make a toggle button with a Movie Clip symbol (as opposed to a Button symbol) in HTML5 Canvas. It works fine except when I move my cursor off the button, it reverts to the first frame rather than staying on the frame I sent it to via code. The button has 4 "states" residing on 4 different frames in the button labelled "play_up", "play_down", "pause_up", "pause_down" in that order. When the button is supposed to remain in the pause position, it always reverts to the play position - I assume because that's the first frame in the button. Each of these key frames in the button has a "this.stop();" command. Any suggestions on how to make a button state stick when you move your cursor off it?

 

Here's my code.

 

var myStage = this;
var audioIsPlaying = 0;
this.playPauseBtn_mc.cursor = "pointer";
stage.enableMouseOver();


myStage.playPauseBtn_mc.addEventListener("mouseover", playPauseBtnOver.bind(this));
myStage.playPauseBtn_mc.addEventListener("mouseout", playPauseBtnOut.bind(this));
myStage.playPauseBtn_mc.addEventListener("mousedown", playPauseBtnDown.bind(this));
myStage.playPauseBtn_mc.addEventListener("pressup", playPauseBtnUp.bind(this));


function playPauseBtnDown() {
                if (audioIsPlaying) {                                // pause the audio & set button to play                                myStage.playPauseBtn_mc.gotoAndStop("pause_down");                                audioIsPlaying = 0;                } else {                                // play the audio & set button to pause                                myStage.playPauseBtn_mc.gotoAndStop("play_down");                                audioIsPlaying = 1;                }
}

function playPauseBtnUp() {
                if (audioIsPlaying) {                                // set button to play                                myStage.playPauseBtn_mc.gotoAndStop("pause_up");                } else {                                // set button to pause                                myStage.playPauseBtn_mc.gotoAndStop("play_up");                }
}

function playPauseBtnOver() {
                if (audioIsPlaying) {                                // set button to play                                myStage.playPauseBtn_mc.gotoAndStop("pause_up");                } else {                                // set button to pause                                myStage.playPauseBtn_mc.gotoAndStop("play_up");                }
}

function playPauseBtnOut() {
                if (audioIsPlaying) {                                // set button to play                                myStage.playPauseBtn_mc.gotoAndStop("play_up");                } else {                                // set button to pause                                myStage.playPauseBtn_mc.gotoAndStop("pause_up");                }
}

Why do I not have the 'convert to other document format' option under 'Commands'?

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Why do I not have the 'convert to other document format' option under 'Commands'?

How can i fix unwanted "click" sound on rollover button

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The homepage of my website includes 9 rollover buttons which link to the site's main page. The rollover buttons play a series of bass notes when the user rolls over them, however the sound is followed by an unwanted clicking sound a second or two after the button is activated. This sound is not present in the actual audio clip so the problem is happening in animate cc. Has anyone encountered a similar problem? How might I go about fixing this issue? Thanks.

 

Animate CC 2017.5 release

 

MacBook Pro (Retina, 13-inch, Late 2013)

OS X El Capitan version 10.11.6

Processor: 2.4 GHz Intel Core i5

Memory : 8 GB 1600 MHz DDR3

 

 

homepage.fla (Canvas)* 2018-01-02 13-58-26.pnghomepage.fla (Canvas)* 2018-01-02 13-59-06.pngSound Properties 2018-01-02 13-59-41.pngindex 2018-01-02 14-00-08.png

Adobe Animate CC 2017 - HTML5 canvas - drop shadow opacity issue

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Hello all,

 

Im working on creating some banner ads using Animate CC 2017 and publishing with canvas for HTML5.

Ive managed to add a drop shadow to a movie clip that has static text inside.  Im animating said movie clip by scale and opacity over time.

The drop shadow that I have applied to the text movie clip has the opacity/"strength" set to 20%. When previewing within adobe animate the drop shadow renders correctly, but upon publishing the banner, the drop shadow is 100% opacity black.

 

My question is; is this a limitation of the drop shadow filter with HTML5, or is this an error (user or otherwise)?

 

Any help is greatly appreciated.

 

thanks!

Missing Filters Panel

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Well just like it says, I can't find any filters.

 

I all I want to do is make something Blur, that's it.

I've done it in Flash 5 before. Plenty of times, now why can't I do it here?

 

I looked up countless tutorials and helps, and they say "Just open the Filters SubPanel in the Properties Menu" and I look, and it's not there.

I go into the windows, nothing about filters.

I've got Flash CS5. Help me find some filters?

 

Thanks.

Flash Filters Missing

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I cannot see any filters in the property panel under "filter". How do I get these filters?

I am using CS4 version.

Thank you very much,

Filters for buttons in over state is not coming

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Hi,

 

I am a newbie, i used to create buttons, and use the over state, hit state and used to use the filters that comes up.

 

Now all of a sudden, I am not able to get those filter settings, to apply for mouse over state, hit state and others in the properties panel.

 

I am missing something.

 

please help.

 

i am trying this with CS5.

 

Thanks

Mohan


Training for animate, specifically to create animations for web

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Hi All

 

Ive been trying to learn animate for a year now and ive done a couple of very expensive training courses. Non of the courses (or specifically the trainers) were able to help with preparing the animations for web specifically to go in a wordpress site and ive not managed to compete it myself despite hours of endless googling and tests and trials. Ive now got to the point where i dont have anymore time to throw at it for fruitless attempts. I really need a course that will help me dive into the javascript capabilities within animate and how to export correctly for websites especially wordpress sites. Has anybody had an experience with learning about this and how did you do it? Courses? Books?

 

Would appreciate any tips or advice as I really seem to be getting nowhere and I trying to change the direction of my career and I need to get a move on!

 

Thanks

Loop Snowflake Animation - Html5 Canvas

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Hi

In Animate CC on an HTML canvas for a web banner I want to animate snowflakes on a landscape.  At the moment I'm using  "Code Snippets" --> "Html5 Canvas" --> " Animation" --> "Animate Horizontally" and animated several snowflake-Movie-Clips falling from top to bottom. 

How can I loop snow infinitely so that it falls endlessly from top to bottom?

 

I found this article:

https://theblog.adobe.com/html5-canvas-javascript-basics/

But I didn't quite understand how to use the code correctly in a html5-banner without buttons.

export symbol\label as a separate swf

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Hi

Is there a way to export a symbol or a label on the timeline as a separate swf?

I am working on a game with a game developer who is working with Game Maker , and he needs to get every animation of the characters in the game (jump, run, hit etc) as a separate swf... if I put each animation on a different scene or file it takes a lot of time... I'm looking for a quicker and easier way...

 

Thanks!

 

Alon 

Animate 2018 animation playback is slow

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Hi all.

 

I've noticed an issue where the frame rate is slowing down upon playback (hitting "return" key) within Animate for the last couple updates/versions.  From what I can tell, it has to do with the variable strokes.  The more variable strokes that you use, the more the playback will slow down.  However, just a couple symbols with variable strokes yields an immediate frame choke.  A hand, a head, an eye, that use variable stokes to produce thick an thin lines will slow down playback.  I saw a thread about this last year, but I don't think the problem or solutions were quite clear.

 

Publishing or exporting the content WILL yield a correct frame rate, but this may not be suitable in all situations.  The goal for any animator is to see playback for timing purposes with as little compromise as possible.

 

I've worked on previous projects where the introduction of variable strokes was new and great and I designed characters with them, but when it came to animation, my solution was to break down the strokes into flat vector shapes in order for play back to be immediate for the animators.  This creates different issues (less editable, more raw vertices).  In some regards, it may make more sense to draw using the brush tool (with tablet/cintiq) instead of trying to use the variable strokes (which are quite cool design-wise).

 

I assume the goal has always been to encourage variable strokes and to have them function without slowing down animation.  With the last couple versions of Animate I've been hoping this would be resolved, but nothing that I can definitively see yet.

 

Is this something that is known?  Can the strokes be optimized so that they do NOT affect animation in a future release?  Anything in the works?

 

I've been using Animate/Flash since Marcomedia and I'd be happy to elaborate.

 

Thanks!

 

-bob.

This.stop

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Hi, I’m using a HTML5 canvas, creating an intercative piece. I want to be able to insert an animated introduction (using a movie clip) before the project stops at the main holding screen. The actions code is placed at frame 50, but the screen gets stuck on frame 1. I’ve implemented ‘this.stop();’ but no luck. Anyone got any suggestions?

 

Thanks!

export using lower dpi - unexpected result

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hello, i have a png i want to export from flash
if a export the using 72 dpi and than rescale the image to bet 25% of its original size i get a result image A
if i export the using 18 dpi (72/4) i get a result image B
both A and B are now in the same size
but B looks much more pixelated

 

(smoothing has no effect on the result of B)
is there anyway i can configure flash to result higher quliaty image B?

 


i do not want to use a third party program to rescale.
low res export, also happend if i rescale inside flash 25% and then export

Flash CS 6 - PNG downscaling issue

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Hi all,

 

This is my first post here so apologies in case I don't get all the required information into the post right away.

 

I'm working with Adobe Flash Professional CS6 and aim to export an animation into a different tool. In order to do that I require the animation to be a sequence of .png files rather than any other format. So far so good, however, the individual files are to have a a rather small size (110x115 pixel).

 

Before working out the details in Flash, I had run a quick test in Photoshop with a few keyframes. The result was very good considering the low resolution.

 

The problem I encounter in Flash now is that the quality of the final .png files seems to be considerably lower than the results I was able to achieve in PS. It seems to me that the downscaling (I work on a 1100x1150 pixel file and downscale when exporting) causes a considerable loss of quality within Flash when it doesn't do the same in PS at all. Due to the limitations of tweening in PS I would prefer to use Flash instead, but the results stop me from doing that so far.

 

Here's what I've done so far - Attempt 1:

 

  1. Import all my psd layers as flattened bitmaps
  2. add the animations
  3. export as png sequence while downscaling from 1100x1150 pixel to 110x115
  4. I have attempted this with 'smoothing' on and off

 

Attempt 2:

 

  1. Redraw the whole image in vectors in Flash (rather than importing bitmaps from PS)
  2. add the animations
  3. export as png sequence while downscaling from 1100x1150 pixel to 110x115
  4. I have attempted this with 'smoothing' on and off

 

Both attempts resulted in a considerably lower .png quality than downscaling and exporting the frames in PS directly.

 

I hope this makes sense and would really appreciate any help you can offer.


Cut out features and sell as vector editor

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So I am a long time animator and artist using Flash.

 

Today I am teaching the chilluns' how to use laser cutters and routers and CNC and the software available is crap.

 

1. Autodesk: They will never fully learn it while simultaneously learning the basics of CNC tech, very hard to be artistic.

2. Fusion 360: Total crap for vector work, issues when run on some processor types.

3. Illustrator: Why not just shoot them, the learning curve is so sharp they cut themselves on it.

4. Inkscape: Hard to use, full of bugs.  They cry when it never scales their final file properly and their design comes back from the cutter ruined.
5. Crikut/Silhouette Studio: Screw that.  Just. screw. that.

 

I end up using the per machine license for Flash Pro we have and have the kids work in Flash because it is intuitive for vector creation and learning the basics of snapping, nodes, splines, bitmap vs. vector and the like.

 

If Adobe pared down FlashPro/CS/Animate/Whatever to a single keyframe, no timeline, but left the bitmap, snapping, erase, and line drawing tools intact, there would be a huge Maker market for a $35 software. There would need to be a measuring tape tool and a ruler that can be snapped to ...and people would fall over their face because it's so EASY.


According to the Nielsen Ratings Rule if I'm doing it at least 18,000 other households are doing it.

Cannot see scene when in symbol editor

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Hi there - I've been searching for hours about this problem, which I'm sure is easy to fix, but I can't seem to find the fix.  lol.  I must have hit a setting or something because when I go into a symbol to edit the symbol, I can no longer see the main animation behind the symbol.  Do ya'll know how to turn that back on, or whatever I need to push to see that again when I'm editing a symbol?

 

Thanks!!

Cant open my .fla, please help me

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Hello guys, can you help me ? i've an error if i open my .fla, if i open that one then my flash will not responding and i must to close the program to stop it. The file size is about 3.22MB. I dont get an error if i open the other .fla that have a bigger size than it.

I am using adobe flash CS6. Please help me

Thank you

Animate CC - Audio out of sync (URGENT)

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I have an 8 minute long animation.

 

Within the Animate CC, timeline and audio and everything is perfectly synced.

 

IF I export a video, the video is BLANK, but I can hear the audio.

 

IF I use the media encoder and publish as the H.264, the audio gets out of sync as the animation goes by, so after 3-4 minutes you can notice it a lot.

 

How do I fix this? I don't get why the MOV file is black with no visuals but that's less of the problem, I wanna know how to fix the media encoder out of sync issue.

This is a bit urgent, any advice is appreciated. I've been searching for an answer for a few hours now but cant find a solution.

Expired licence for selling games?

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If an artist rented a licence to create animations for a game for only a month, then the licence runs out, then a few months down the track the artist decides to publish their game. How can the artist prove that they made those animations with licenced software?

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