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HTML5 animation not working on iPhone X...

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Hi guys.

 

While waiting for a Genius appointment the other day, I played with an iPhone X for the first time. Out of curiosity, I loaded my HTML5-heavy site on it and was surprised to discover that the animation wasn't there! I checked my own phone to make sure something wasn't wrong on the server and the animation loaded fine. I have since verified through the Xcode Simulator that all models run the animation except for the X. Has anyone seen anything like this or have an idea what's going on? This is the site in question (phone viewing requires landscape mode, FYI):

http://angledend.com

 

Thanks!


Flash CS6: Can't hear audio on timeline when dragging the cursor through keyframes!

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Hi, I work as an animator, and have been working with Flash for years, but lately I've been having a huge problem with the audio. Sync mode is set to Stream as it should be, but I can no longer hear the audio as I'm dragging the cursor through the keyframes. It's very important, since any animator can attest that there is no way to accurately create stuff like lipsync without hearing each individual keyframe. I don't know what started the problem, but it feels like it's completely random. Sometimes I can hear it, sometimes not. Same goes for testing the SWF movie, sometimes it plays the audio, sometimes it just starts the animation but no sound. Please help me elucidate this very frustrating problem. Thank you in advance!

Controls and mp4 video have wrong size when resized

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Hi

 

I'm trying to place a video in a HTML5 banner using the video component, but when I resize the component to fit the canvas, the controls and the video resize to a different size when I preview the banner/video. The controls are very small, and show up in the top left corner of the video, and the video doesn't have the right size.

 

I haven't been able to figure out how to resize my video, so it fits my canvas and don't get really small controls and wrong size video.

 

Hope you can help.

 

Thanks!

iFrame plays HTML Canvas animations slower in Safari

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Hey All,

 

Does anyone else experience slow playback when loading HTML canvas animations into iFrames within Safari? e.g. a banner ad?

 

I have tested this within Safari on my computer and it only seems to be happening on my own computer... And It doesn't happen in Chrome or firefox.

 

And the weird thing is when I click the animation in safari. The animation then speeds up and plays at normal speed. I'm wondering if there is some sort of idle thing happening within my safari that plays banners at a slower speed on purpose until I interact with it.

 

This doesn't seem to happen on other machines I've tested on. And I've created banner ads using GWD as well, and those play at a normal speed within iFrames.

 

If I open the index file in safari it plays normally, it's just when it's being loaded into iFrames.

 

Anyone able to shed some light on this weird anomaly?

 

Here is a link to the banner example loaded in an iframe: scrn Dashboard - (just pop your name and email address in to view the banner)

 

*Update: I have also tested on iphone safari and chrome. Both chrome and safari are playing the Adobe CC banners slower until they have been interacted with. As soon as you touch the banner it speeds up in both Chrome and Safari on iOS devices.

 

Message was edited by: Kieren Smith

Html5 Canvas Image Based Animation

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Good day,

 

I´ve created an Animate html5 canvas interactive presentation which uses a lot of raster images.

 

2.jpg

Menu.jpg

4.jpg

 

I´ve managed to combine animations into sprite sheets but since they are still high resolution images I need to optimize the loading time.

 

1. I need the animate to be an html5 canvas so I can visualize the presentation on any browser.

 

2.I want the content to load in the background while the user is in the menu.

 

3.Can I insert animations into elements that would preload inside the animation?

 

I need ideas on how to optimize this animation.

 

 

Thank You.

Cropping an image

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If I import an image onto the stage and want to crop it (not resize or distort), how do I do that exactly - I don't want to be having to be to-ing and fro-ing to Photoshop in order to get the image to show in the position at the crop I want it at.

Filters Bug - Filter Selections Don't Appear In The Drop-Down List

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I'm using Animate 16.5.1.104.  Occasionally, Animate has a bug, whereby the Filters don't appear.  See the attached screen shot.  With a MC object selected on the stage, the Filters drop-down list only shows "Remove All," "Enable All," and "Disable All."

 

Closing and restarting Animate solves the issue (meaning, all the Filters appear properly).

 

If someone from Adobe could address this with your developers, it'd be appreciated.

 

animate_bug_filters.jpg

Flash CS6 Crashes Upon Import

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It does not matter what I'm trying to import, Flash keeps on crashing. It doesn't matter if I drag and drop or use Command R (MAC) or select import from the drop down menu, a progress bar appears and then Flash crashes. I've searched and have yet to find a solution.


How to make OAM file Transparent in Indesign?

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Hi everyone,

 

So I am trying to put an oam file with a transparent background in Adobe Indesign. The problem is, when I please the file is in in design, the background is white. The oam file is created from adobe animate. When I use the publish settings in animate, I follow all the right steps and make the poster image transparent checking off all the right boxes, etc. but the background still shows up white in in design. I don't know what to do, I'm so stressed and I spent hours trying to fix this problem. HELP!

How could I make my animation better?

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Hi,

 

First of all, I'll say that i'm bad at animation and I honestly think this is pretty garbage, and fortunately, animation isn't something that I'm looking at doing in the future, so don't worry

 

I've created a 30 second animation about a game that I've created (I made several posts about it on here) and the animation basically shows 4 different aspects within the game. The animation isn't as smooth as I'd like it to be (mainly the walking at the start) but I've only got time till Friday and something else to do as well.

 

Here it is: Animation - YouTube

The white screen that pops up is supposed to be a "TV screen", even though it doesn't look like one at all.

 

Do you guys have any suggestions about absolutely anything in the animation that I could improve on/add in so that it looks better and plays better? I'd appreciate some feedback on the timings also, as even if I was to add something, I think i'd go over the 30 second limit or make the animation of the new thing very fast, which I think would spoil it. I was thinking of doing transitions which would involve a curtain opening/closing, however, I'm not sure how to make this look good (I saw a good example but it was made with the puppet tool on After Effects), and I was also thinking of the TV white snow that happens when there is no signal, but it looked better on After Effects than when I did it on Animate, unless you can somehow make it on AE and transfer to Animate?


Also, I will be adding lip/voice synchronisation later on.

 

Thanks!

Animate quits with Unknown Error while using tablet

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This happens frequently, and seems to only happen while using my tablet. My drivers are all updated, but this frustrating problem persists. Anyone have a solution?

Understanding how to add hover action to buttons on a Animate CC Canvas

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I have a simple button that I need to go to frame 25 when hovered over in Animate CC.

Can anyone offer some simple instructions?

Is there any way to upload the file?

 

Thanks

time or frame based actions.

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Hy community!

 

INFO: I am a video editor and not a fulltime coder.
For the production of html5 banners, which only have the whole stage as link and no other interaction I have a question about timing.

I am building the whole banner on layers which contain the different elements on a single layer.

All elements are movie clips, so i can work with them in the code.
Everything is pretty self-explaining when i work with the timeline and set keyframes for animation and make motion tweens but this is a lot of work when i set up different sizes of banners. I now try to just set it up as it should look at the end of the animation and programm every animation in code. most of it works fine. I mostly use alpha or position animations.
I think this is the best way to deal with easy animation banners - or do you still set up everything with tweens in the timeline?

 

My question: (maybe it´s a stupid one or really easy to explain for a programmer)
Can I code everything in the first frame and say there "at frame 50" or "after 2 seconds" do this: ...
So i don´t need to make keyframes at the exact frame times and change it there.
It will be a lot easier later on to just change the time of the lenght or start of an animation for 1 sujet for every banner-size.

 

so at frame 1 i have an action:

var logo1_FadeInCbk = fl_FadeSymbolIn.bind(this);

this.addEventListener('tick', logo1_FadeInCbk);

this.logo1.alpha = 0;

 

 

function fl_FadeSymbolIn()

{

this.logo1.alpha += 0.05;

if(this.logo1.alpha >= 1)

{

this.removeEventListener('tick', logo1_FadeInCbk);

}

}

 

and at frame 180 i have another to fade it back.

 

Is it possible to code fade in and fade out at the same frame, using frame numbers or a timecode?

This would help a lot.

 


This would also help me with stopping the "rotate continuously" after a time period. Right now I have no sollution for this one also.

 

 

 

thank you!

 

 

 

 

screenshot_animate_02.JPG

ANIMATE CC: how to save files for w/o pixelation loss

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Hello Animate user community,

 

Can someone please take a moment to answer the below two questions:

 

I’m working on my first animation short project for festival submission. I’m currently having trouble creating and saving the files with the correct settings in Illustrator to Import into Animate CC.

I need to know what are the correct step-by-step settings I’m suppose  to use to ensure vector clear quality plays back. I’ll be converting my finished Animate CC files  it into a digital file for festival submission.?

 

This is really stressing me out, so if anyone can resolve this, i’d appreciate it!~

 

Thanks in advance!

Kevin.

“Could not access the digital certificate. unable to load a certificate in this file”

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Ok im started new thread cause existed was marked as solved.

 

I cant publish android apk with my old certificate. But i need this cause i cant update my old android games with new created certificates.

Dear Adobe team can you say how much time you need to fix this? Im not alone.


DatagramSocket hangs for around 2 seconds when call close()

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To replicate is easy

 

var datagram:DatagramSocket = new DatagramSocket();

datagram.bind();

datagram.receive();

var startTime:int = getTimer();

datagram.close();

trace("Time:", getTimer()-startTime);

Result: around 2001-2080

 

How to avoid this blocking?

 

Platform: Windows 7/10 Desktop

$100 reward - fix Camera Bug - when entering specific x and y coordinates at high zoom, the program automatically adjusts the figure slightly! :(

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Having a very serious problem with an issue with Adobe's camera x/y accuracy that is causing me great grief.

 

Just imagine two keyframes side by side that you are viewing on the camera layer.

 

1. I type the X and Y & zoom coordinates for one keyframe exactly the same into those of another keyframe.

2. Computer thinks it knows best and changes the number (or those after the decimal point) slightly, so the keyframe co-ordinates are not the same as the one next to it - what the hell! Why Adobe, why?

 

Here is a specific example,

 

I paste the coordinates from one keyframe, which are X = -2680.95, Y = 76.75 & zoom of 640%, to another keyframe. Seems straightforward doesn't it...

 

But...the program (while it does keep the zoom % the same) decides to slightly adjust the number values for the X & Y values I have pasted, changing them to X = -2681.50, Y = 77.5, which is very close but NOT the same! I can never ever paste in the exact number as it will always adjust it ever so slightly, differently every time. I dunno if its a number rounding bug, or a snapping bug (camera should not snap to grids, guides or anything else anyway) - but something is making the numbers adjust.

 

Now I originally thought the reason could be that my camera is quite zoomed in for these two keyframes, but the program should not take liberties with its number accuracy, because what seems to be a slight difference is very noticeable the more zoomed in you are, which is precisely the resolution level at which I'm presenting.

 

Any help would be hugely appreciated, I am going mad. More very happy to donate $100 reward for a solution, as this error has totally railroaded my whole project. Definitely not a problem I would have expected and very sad at the moment.

 

Dommy B.

How can I set a shortkey for lasso tool only. CC Animate

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I have removed polygon lasso and magic wand all together from shortkey settings, but it still keeps selecting them whenever I use my shortkey for lasso tool. I can specify a shortkey for the subtools only, but not able to do the same for lasso tool.

 

Using the latest version of cc animate.

Animate CC Crashing When Publishing?

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Hi!

 

I've been working on a bigger project over summer, and I've just now been having this issue of Animate CC crashing when I publish it as a swf. The progress bar goes to 53%, stops, then crashes when I try and publish it. I do have 24gb of ram, if it's possible that I could give Animate more ram to help then if you could let me know that would be great!

 

I've never really done a big project like this before, and I've put all my work into one scene. But I only have about 400 frames done of 4000, so I don't know if that should matter if it is in one scene. If it does, then do you know how to split up a sound file in Animate, because I have a sound file playing throughout the movie.

 

Thanks!

Svg export from Animate cc

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Hey guys! I have been having troubles exporting the svg animation I have created in flash. I have got the snap svg plug in and everything else in order to make this work. When I try to publish the svg animation the browsers shows a blank page without any of my animation on it. I am not sure what could be the problem, so maybe any of you know the solution or maybe the cause of this. Any little help would be really appreciated

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