I have a Wacom Tablet so I can use pressure sensitivity. When I turned on pressure sensitivity my cursor is a circle with a + in it. Is there any way to change the cursor so it is the same size as my stroke like in Photoshop?
Thanks in advance.
I have a Wacom Tablet so I can use pressure sensitivity. When I turned on pressure sensitivity my cursor is a circle with a + in it. Is there any way to change the cursor so it is the same size as my stroke like in Photoshop?
Thanks in advance.
When I try to test the movie (it's an flash file converted to HTML5) I get "AdobeAn is not defined" errors when trying to test in a browser. I've tried different movies with the same effect. Is there a simple fix for this? It complains about this line:
var comp=AdobeAn.getComposition("4EB76E079FBC4384212317D6674DBBC1");
Here's a larger snippet:
<snip>
})(createjs = createjs||{}, AdobeAn = AdobeAn||{});
var createjs, AdobeAn;
</script>
<script>
var canvas, stage, exportRoot, anim_container, dom_overlay_container, fnStartAnimation;
function init() {
canvas = document.getElementById("canvas");
anim_container = document.getElementById("animation_container");
dom_overlay_container = document.getElementById("dom_overlay_container");
var comp=AdobeAn.getComposition("4EB76E079FBC4384212317D6674DBBC1");
var lib=comp.getLibrary();
var loader = new createjs.LoadQueue(false);
......</snip>
Anyone have this problem?
I have been reading about Adobe's plan to "kill Flash" in 2020, but am slightly confused as to what it means. Every article I've read seems to only talk about the web Flash Player. Is this the only thing which is being discontinued? Or does Adobe plan to completely discontinue the .swf file format?
My work requires me to create projects and publish them in .swf, they're then included in presentations using 3rd party software and used for educational purposes. I believe the end result is contained in a .exe file so that the presenters don't require any version of Flash Player. But the presentations are never deployed on the web.
Does anyone know the specifics of what will and won't be supported after 2020? Ie, is it just the web player? Or will the desktop version of the player be discontinued as well? Or even worse, will Animate no longer allow publication in the .swf file format?
[Moderator moved from The Lounge to Adobe Animate CC - General .]
Spent sometime to Export a file from Animate to Dreamweaver.
Couldn't find the area where I could save as HTML file for Dreamweaver.
Long times ago Flash had a menu for " export to Dw" was perfect.
thank you for reading,
Hello,
I'm trying to export some texture atlases of vector graphics from adobe animate files, but there is no option for up-resing the images so some of the smaller animations are coming up very blurry and small. Is there any setting or process for making these larger before exporting? It would be nice to be able to make everything fit a 512x512 atlas or something like that.
Thank you for any help you can offer!
Can someone explain how to set the browser fill when exporting as an HTML5 document? There used to be an option for this in the publish settings when it was still Flash.
Thanks.
Is anyone else having this problem?
The Keyboard shortcuts will not appear, but animate will think it has and therefore will not let me use the program until i close out of it. This is incredibly annoying since there are new hotkeys I need to make and I can no longer make them now that the shortcut window doesn't appear. Alternative problem could be my multiple display and that the Keyboard shortcuts window is hiding from all of them. Here is a link that will better describe my problem visually:
Keyboard shortcuts will not appear - YouTube
But back to the main question. Is this a bug that other people are experiencing? If not, then I sure am and Adobe should add a fail safe patch that prevents anybody from losing the Keyboard shortcuts window. Alternate question that relates to my multiple screen. Is there a way to reset adobe animate to get me back in a position where the Keyboard shortcuts window will appear on my main monitor and not some mysterious now disconnected monitor from when I used it last. I've tried switching to different work spaces and none of them works. Preference and other panels all come up to my main display, but Keyboard shortcuts still does not appear at all on no monitor and not behind animate, it is no where to be found and animate becomes unusable until I close what isn't even open.
Please help, thank you!
Hi Adobe,
Why is video not supported in the HTML5 Canvas documents?
Thank you,
Michael
(I know it could be done manually)
I have created a product in AS3 which will be used on multiple different resolutions. For this reason, I have the stage size set to scale so that it can be viewed either windowed or full screen on different machines, it was very important that it was able to do this. As the product was originally made up of vectors and stuff that easily scaled, everything was fine. However, I was asked to make a change that I could only work out how to do by using HTMLLoader on AIR and loading a web page. The issue is that now when the published product is scaled beyond or below its initial stage size, the quality in the HTMLLoader turns horrible and all the text becomes unreadable.
Is there a way I can get the HTMLLoader to scale with the window so that it retains its quality?
Hello,
I'm having issues with OAMs not showing in Safari. I'm using Safari Version 10.0.1 (10602.2.14.0.7) on a Mac and when I view a MUSE page with an OAM from Animate CC embedded it sometimes does not show when you first land on the page. If you resize the window, or refresh the window sometimes the OAM will appear. Also, it may appear when you land on the page, but if you click away and click back it does not show. I'm using Animate CC 2017.0.1 Release and Muse 2017.0 Release. Everything works fine in both Google Chrome and Firefox.
The link below has a very simple version of the issue to reference. There is an OAM on the Home page. If you use the navigation and click on the Secondary Page tab and then click on the Home page tab sometimes the OAM will not show up. It will on occasion show up if the window is resized or as well on occasion if the page is refreshed.
Any help would be greatly appreciated it.
Hello! Is there anyone you can point me in the right direction with regard to adding multiple Animate cc canvas anims on one page? Ideally I would like to be able to target objects exportRoot1, exportRoot2 from the main html, but unsure of where to start with the publish code in the latest animate version.
apologies if this has been asked previously but hours of trawling the interwebs hasn't thrown up anything that works for me!
Current code for this version is as below (I've cut out the resposive bit for now):
var canvas, stage, exportRoot, anim_container, dom_overlay_container, fnStartAnimation;
function init() {
canvas = document.getElementById("canvas");
anim_container = document.getElementById("animation_container");
dom_overlay_container = document.getElementById("dom_overlay_container");
var comp=AdobeAn.getComposition("C7993C80F52F41D49D9FB2C70C8DB1DD");
var lib_anim_one=comp.getLibrary();
var loader = new createjs.LoadQueue(false);
loader.addEventListener("fileload", function(evt){handleFileLoad(evt,comp)});
loader.addEventListener("complete", function(evt){handleComplete(evt,comp)});
var lib_anim_one=comp.getLibrary();
loader.loadManifest(lib_anim_one.properties.manifest);
}
function handleFileLoad(evt, comp) {
var images=comp.getImages();
if (evt && (evt.item.type == "image")) { images[evt.item.id] = evt.result; }
}
function handleComplete(evt,comp) {
//This function is always called, irrespective of the content. You can use the variable "stage" after it is created in token create_stage.
var lib_anim_one=comp.getLibrary();
var ss=comp.getSpriteSheet();
var queue = evt.target;
var ssMetadata = lib_anim_one.ssMetadata;
for(i=0; i<ssMetadata.length; i++) {
ss[ssMetadata[i].name] = new createjs.SpriteSheet( {"images": [queue.getResult(ssMetadata[i].name)], "frames": ssMetadata[i].frames} )
}
exportRoot = new lib_anim_one.extra();
stage = new lib_anim_one.Stage(canvas);
stage.addChild(exportRoot);
//Registers the "tick" event listener.
fnStartAnimation = function() {
createjs.Ticker.setFPS(lib_anim_one.properties.fps);
createjs.Ticker.addEventListener("tick", stage);
}
AdobeAn.compositionLoaded(lib_anim_one.properties.id);
fnStartAnimation();
}
Many thanks in advance!
I am trying to unmute the microphone to make it make it work with a Spectrum Analyser.
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.SampleDataEvent;
import flash.media.Microphone;
import flash.media.Sound;
import flash.media.SoundMixer;
import flash.utils.ByteArray;
var mic:Microphone = Microphone.getMicrophone();
mic.addEventListener(SampleDataEvent.SAMPLE_DATA, micSampleDataHandler);
var _soundBytes:ByteArray = new ByteArray();
var _micBytes:ByteArray;
var _micSound:Sound;
initMic();
import SpectrumAnalyzer;
var visualization:SpectrumAnalyzer = new SpectrumAnalyzer( 550, 400);
addChild(visualization);
var soundIsOn = true();
function changeSound{
var st:SoundTransform = new SoundTransform();
if(soundIsOn)
{
st.volume = 0;
SoundMixer.soundTransform = st;
soundIsOn = false;
}
else
{
st.volume = 1;
SoundMixer.soundTransform = st;
soundIsOn = true;
}
}
function initMic():void {
if ( mic ) {
mic.rate = 44;
mic.gain = 50;
mic.setSilenceLevel(5);
trace("Microphone available, setting up sound objects");
initSound();
}
else {
// no mic
}
}
function micSampleDataHandler(event:SampleDataEvent) :void {
trace("Mic data available");
_micBytes = event.data;
_micSound.play();
}
function initSound():void {
_micSound = new Sound();
_micSound.addEventListener(SampleDataEvent.SAMPLE_DATA, soundSampleDataHandler);
}
function soundSampleDataHandler(event:SampleDataEvent):void {
trace("Sound object needs more sample data");
for (var i:int = 0; i < 8192 && _micBytes.bytesAvailable > 0; i++) {
var sample:Number = _micBytes.readFloat();
event.data.writeFloat(sample);
event.data.writeFloat(sample);
}
}
stop();
Hello,
I have the following Question:
I often mix video with animation.
The way I usually work is to turn my video file (mp4) into a FLV file, place it on the timeline and export the result as a video.
Sadly the new versions of Media Encoder don't support FLV anymore (Adobe claims the format is obsolete).
The only other format I can place is H.264, however I can't export the footage. I could of course rebuild everything in Premiere, but since I need to constantly export test versions, this would completely break my workflow.
Is there another way I can import video and export the mix of animation/video as a video file? Or is Adobe planning a new feature that would replace the FLV format?
To clarify my question:
This is an example of the kind of work that requires this technique.
Also: I've tried animating in Photoshop, but the limits (keyframes, nesting symbols etc) make it unusable for complex projects.
I've also tried After Effects, but AE is built for vector/tween based animations and is not suited for classic frame by frame cartoons.
Thank you for you help!
Christoph
Hello. I would like to use as background video banner. How is that possible? I've tried to bring the text of the video layer on the stage, but the presentation video rises on top of the text. How could it be prevented?
can anyone know how to do simple drag and drop in flash canvas with createjs ?
this.circle.addEventListener("pressmove", fl_MouseClickHandler_2.bind(this));
function fl_MouseClickHandler_2()
{
// Start your custom code// This example code displays the words "Mouse clicked" in the Output panel.
evt.target.x = evt.stageX;
evt.target.y = evt.stageY;}
thanks
I'm creating a website in an HTML5 Canvas. It's nearly finished I've gotten all of my previous tests to work. But after the most recent addition I can't get it to export. It gets stuck at 80%...eventually tells me the script has been running too long and asks if I want to cancel. I've tried letting it continue a few times. It never exports.
I also tried removing the most recent bit of code in case that was messing it up...so even with the same code that had worked before, it's not exporting now. There're new objects and things but I don't think enough to make the file size unmanageable and even if it did, I would think it would still export and just lag more.
Any thoughts on what might be causing this or how I might be able to fix it? If it doesn't open I can't even check for errors properly.
Thanks
Hey Gang,
We seem to find the weaknesses in Animates Publish process. What we are finding is that when we send a fla to render via our publish script, 95% of all FLAs work. But we have found that the 5% fails when PUBLISHING but works when we File->Export Movie->PNG seq. Never a failure using Export.
The crappy thing is when automating renders we cannot call Export. Only Publish. So what we are seeing is Animate is still using 2 different render processes and the Publish side is not as reliable as Export Movie.
If anyone out there has scripted the ability to render via the Export option instead of Publish, please let us know. Nothing like doing work and not being able to reliably have Adobe render properly.
any help is appreciated.
Mark
PS. I have many example FLAs that fail using publish(on may different systems) but works if we manually export.
Hi, I'm working on a project in Adobe Animate CC, it's an HTML Canvas project which I'm coding in javascript. I'm not a coder - so I'm moving in small steps - but I'd like to rotate a movieclip by clicking and dragging the mouse over said movieclip. I've found some code which helped me to rotate the clip, however it rotates it once then stops (and I'd like it to gradually rotate, not just jump to a new rotation).
The code I'm currently using looks like this (my movieclip is named 'leftyoke'):
var angleInRadians = Math.atan2(stage.mouseY - this.leftyoke.y, stage.mouseX - this.leftyoke.x); var angleInDegrees = angleInRadians * (180 / Math.PI); this.leftyoke.addEventListener("pressmove", spin.bind(this)); function spin(evt){ this.leftyoke.rotation = angleInDegrees; }
This works to rotate the movieclip, however as I said it only rotates to one static position and it jumps to that position. Any help on how to edit this so that the movieclip gradually rotates around would be much appreciated. I'd like it to work like this: Edit fiddle - JSFiddle This link has code in it, however I haven't been successful at arranging that code to work inside of Animate.
Thanks!
Have a dynamic text field called: rpmText.
Need to populate the field with a number that is controlled and constantly updated by the frames of a movie clip on stage.
For example, from frame 0-30 the field should read 0, but from frame 30-60, the numbers will rapidly count up to 1,000.
Could someone point me in the direction of tutorials/resources to pull this off?
[Moderator moved from The Lounge to Adobe Animate CC - General.]
I recently purchased a Surface Pro 4. I have installed the latest wintab drivers and surface pro drivers from Microsoft's website. With the wintab drivers installed pressure sensitivity in photoshop works fine.
My problem is that I do animation work in Flash CS6 and Animate CC from time to time and the Brush tool as well as the pencil tool doesn't work with the surface pen. When I press the screen the pen makes a dot and just hangs there until I exit the program or use the touchpad. I am able to draw fine in Flash with an external wacom tablet installed. I am also able to draw directly on the screen with just my finger which leads me to believe it's an issue with the surface pen itself.
I've tried uninstalling the wintab driver and flash still acts the same.
Any help with this would be much appreciated, Thanks.