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Error 1069

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Hi there,

 

I'm trying to make an array in a class .as file which will be used to specify the bahavior of some movie clips I have.

 

I might have the for statement in the wrong place. Please tell me how it should be. If I remove the lines marked in red everything works fine, but I have been trying for days to make my first array of movie clips work

 

Here is the error code I get:

 

    

ReferenceError: Error #1069: Property [object T] not found on S and there is no default value.

    at LetterArray() //This is the class file below

    at BugGoopFSGame() //This is the main .as file.

 

Here is my class .as file - error causing lines in red:

 

package

{

   import flash.display.*;

    import flash.events.*;

    import flash.text.*;

    import flash.utils.Timer;

    import flash.utils.getDefinitionByName;

    import flash.media.Sound;

    import flash.media.SoundChannel;

    import flash.net.URLRequest;

 

 

    public class LetterArray extends MovieClip

    {

        private var _stage:Stage;

       

        //Movie clips to be used

        public var a:A = new A();

        public var f:F = new F();

        public var g:G = new G();

        public var h:H = new H();

        public var i:I = new I();

        public var n:N = new N();

        public var o:O = new O();

        public var s:S = new S();

        public var t:T = new T();

       

        private var  lettersL1:Array = new Array [a,f,g,h,i,n,o,s,t];

                       

       //Text Fields and Format

        var textFormat = new TextFormat();

        var textWord = new TextField();

        var textScore = new TextField();

       

        //Sound Specs

        public var sound2:Sound2 = new Sound2();

        public var sound4:Sound4 = new Sound4();

       

       

        //***CONSTRUCTOR FUNCTION***

       

       

        public function LetterArray(s:Stage)

       

        {

            _stage = stage;

           

            trace("Main construtor is working");

                                               

            //GameLoop

            initText();

            initLetters();

            initLetterWasClickedOn();

            initCheckIfLetterIsCorrect();

            initInGameAnimation();

            initRemoveLetterChildren();

            initPointsGiven();

        }

       

    //OTHER FUNCTIONS

 

       function initText():void

                {                               

                    // text formatting works fine

                    trace("Text Initiation started");

                }

 

        function initLetters():void

        {                               

           for(var i:int =0; i <lettersL1.length; i++)

            {

            var C:Class=Class(getDefinitionByName(lettersL1[i]));

            var c:*=new C(); // create instances from the classes in lettersL1

                                        // do whatever with c

            }

           

            trace("Letter Initiation started");

        }

 

       //Other functions for game loop will go here

           

            }

           

}

 

 

 

And just in case you need it, here is my main .as file.

 

package

{

    import flash.display.*;

    import flash.utils.Timer;

    import flash.events.*;

    import flash.events.MouseEvent;

    import flash.media.Sound;

    import flash.events.Event;

    import flash.media.SoundChannel;

    import flash.media.SoundMixer;

    import flash.media.SoundTransform;

    import flash.text.*;

    import flash.net.URLRequest;

 

    public class BugGoopFSGame extends MovieClip

    {

        public var mybackground:BackGround;

        public var letterArray:LetterArray = new LetterArray(stage);

        public var lettera:A;

        public var c:*=new C();

        public var cinders:Cinders;

        public var gameTimer:Timer;

        public var spidy:Spidy;

        public var myplaybtn:Play;

        public var timerback:TimerBack;

        public var timermiddle:TimerMiddle;

        public var timerfront:TimerFront;

        public var settings_btn:Settings_btn;

        public var sound1:Sound1 = new Sound1();

        public var sound3:Sound3 = new Sound3();

        public var channel:SoundChannel = sound1.play(0,int.MAX_VALUE)

        public var st:SoundTransform = channel.soundTransform;

                       

       

        public function BugGoopFSGame()

        {

           

            sound1 =  new Sound1();

            st.volume = 0.5;

            channel.soundTransform = st;

           

            mybackground = new BackGround ();

            addChild(mybackground);

 

            lettera = new A ();

            addChild(lettera);

           

            cinders = new Cinders();

            addChild(cinders);

 

            spidy = new Spidy();

            addChild(spidy);

 

            myplaybtn = new Play();

            addChild(myplaybtn);

 

            timerback = new TimerBack();

            addChild(timerback);

 

            timermiddle = new TimerMiddle();

            addChild(timermiddle);

 

            timerfront = new TimerFront();

            addChild(timerfront);

           

            settings_btn = new Settings_btn();

            addChild(settings_btn);

 

            gameTimer = new Timer(31,5120);

 

 

 

 

 

            //Add event listener for start button

            myplaybtn.addEventListener(MouseEvent.CLICK, startTimer);

            //Add event listener for timer;

            gameTimer.addEventListener(TimerEvent.TIMER, tickTock);

            gameTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timerFinished);

            gameTimer.addEventListener(TimerEvent.TIMER, fadeIn);

            gameTimer.addEventListener(TimerEvent.TIMER, moveA);

            gameTimer.addEventListener(TimerEvent.TIMER, scaleLifeBar);

 

            //Add event listener for when lettera is clicked

            lettera.addEventListener(MouseEvent.MOUSE_DOWN, onClick);

 

        }

 

        //Start timer function

        public function startTimer(timerEvent:MouseEvent):void

        {

            gameTimer.start();

            trace("Timer started");

            myplaybtn.visible = false;

        }

       

        public function tickTock(timerEvent:TimerEvent):void

        {

            trace("Tick");

        }

 

        public function timerFinished(timerEvent:TimerEvent):void

        {

            trace("Timer is finished");

        }

 

        public function scaleLifeBar(timerEvent:TimerEvent):void

        {

            timermiddle.scaleLifeBar();

        }

 

        public function fadeIn(timerEvent:TimerEvent):void

        {

            lettera.fadeIn();

        }

 

        public function moveA(timerEvent:TimerEvent):void

        {

            lettera.moveA();

        }

 

        public function onClick(event:MouseEvent):void

        {

            trace("The letter a was clicked");

        }

    }

}


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