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Large image sequences in Flash - How to reduce memory usage?

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So I'm trying to publish a looping animation in Flash with a large amount of image sequences in it. (around 3000 frames all told). And I'm having problems with the swf using too much memory when it's played.

The swf is about 80mb, but the file uses an excess of 2gb of ram when played. I don't know why that would be. A memory leak?

My understanding is: that Flash will just load all images in a swf into memory unless you dump the memory somehow.Can anyone explain how to do this? Is it possible? I can't seem to find a solution online.

Thanks


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