import flash.events.Event;
import flash.utils.*;
import flash.events.TimerEvent;
//import flash.media.Sound;
//import flash.net.URLRequest;
import flash.display.Sprite;
setTimeout(Blokk, 1000);
setTimeout(Blokk1,3000);
addEventListener(Event.ENTER_FRAME, eFrame);
function eFrame(event:Event):void{
x -= 5;
}
function Blokk():void{
Kloss.x=800;
Kloss.y=435;
addChild(Kloss);
}
function Blokk1():void{
Kloss1.x=800;
Kloss1.y=435;
addChild(Kloss1);
}
My problem is that when addChild(Kloss1); runs it adds Kloss1 in the same place as Kloss. It seems like the timer works, but it adds Kloss1 in the same place as where Kloss is.
Another question I have is if it is possible to make only Kloss1 move. I tried adding the ceode inside the function. But both moved nevertheless.