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HTML5 Canvas: Tweenjs: start is not a function

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System information:

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Adobe Flash Professional CC

2014.1 Releaee

Build: 14.1.0.96

 

Windows 7 Professional

Sevice Pack 1

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I'm creating an instance of a createjs.Tween and trying to start (restart) it from a function.

I'm doing this by setting the Tween position to 0 (beginning of the Tween) and then starting it with the start() method.

The code actually works fine, but at the same time I get a javascript error saying that "start is not a function" even though the Tween actually starts as it should.

 

This may be a Tweenjs question, but it seems /from browsing Tweenjs forums) to be only present when I use Flash CC HTML5 Canvas.

I will also post in a Tweenjs forum.

 

Code example:

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this.newRotation1 = 0;

 

this.handleComplete = function() {

  this.myTween2.setPosition(0);

  this.myTween2.start();

}

 

this.myTween2 = createjs.Tween.get(this.mcHexagon1, {override:true}).to({rotation:this.newRotation1 += 300}, 2000, createjs.Ease.cubicInOut).call(this.handleComplete, [], this);

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I have also provided an example file for download here:

http://adobe_forum.virkeligheder.dk/EXAMPLE.zip

 

 

P.S.

I really like what Flash is doing with the Canvas format.

I'm trying to recreate the complete Flash experience in HTML5 and this looks extremely possible right now 


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