Hello Everyone,
I am building a video/audio playback application for iOS and am having some trouble. I have already worked through most of my problems and now am stuck on something that is just killing me. I am using Andre Michelle's pitch shift for managing the audio samples used on my application. Unfortunately when playing back on an iOS device I am getting extrememly bad sound playback. On the web and on the PC playback is smooth and clean. However when I play it back on an iOS device, I am getting a studdering effect (processor power?). I have read elsewhere that bytearray may be the cause of the trouble as it does not perform well on iOS, but there has to be a way to fix this no? Any help on the subject would be very helpful. I have also read that using vector arrays would be an option, but, that would be a lot of reprogramming and to be honest, i dont understand the vector arrays well enough to implement them.
You can see an example of the app in action (i will only leave it live for a the next month or till I get a result that works).
kindesigns.com/venti - Click on the blue box to get to the problemed audio player. It works fine here, on the ipad not so much.
Here is a link to the pitch shift code I am using...
http://blog.andre-michelle.com/upload/mp3pitch/MP3Pitch.as
I have been at this project for months and now am stopped in place with no way to finish for my client.
Thanks in advance for any help... really... thanks.