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Real Time Pitch Shift on iOS

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Hello Everyone,

 

I am building a video/audio playback application for iOS and am having some trouble.  I have already worked through most of my problems and now am stuck on something that is just killing me.  I am using Andre Michelle's pitch shift for managing the audio samples used on my application.  Unfortunately when playing back on an iOS device I am getting extrememly bad sound playback.  On the web and on the PC playback is smooth and clean.  However when I play it back on an iOS device, I am getting a studdering effect (processor power?).  I have read elsewhere that bytearray may be the cause of the trouble as it does not perform well on iOS, but there has to be a way to fix this no?  Any help on the subject would be very helpful.  I have also read that using vector arrays would be an option, but, that would be a lot of reprogramming and to be honest, i dont understand the vector arrays well enough to implement them.

 

You can see an example of the app in action (i will only leave it live for a the next month or till I get a result that works).

kindesigns.com/venti   - Click on the blue box to get to the problemed audio player.  It works fine here, on the ipad not so much.

 

Here is a link to the pitch shift code I am using...

http://blog.andre-michelle.com/upload/mp3pitch/MP3Pitch.as

 

I have been at this project for months and now am stopped in place with no way to finish for my client.

Thanks in advance for any help...  really...  thanks. 


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